document_tree::element_categories

Enum BodyElement

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pub enum BodyElement {
Show 35 variants Paragraph(Box<Paragraph>), LiteralBlock(Box<LiteralBlock>), DoctestBlock(Box<DoctestBlock>), MathBlock(Box<MathBlock>), Rubric(Box<Rubric>), SubstitutionDefinition(Box<SubstitutionDefinition>), Comment(Box<Comment>), Pending(Box<Pending>), Target(Box<Target>), Raw(Box<Raw>), Image(Box<Image>), Compound(Box<Compound>), Container(Box<Container>), BulletList(Box<BulletList>), EnumeratedList(Box<EnumeratedList>), DefinitionList(Box<DefinitionList>), FieldList(Box<FieldList>), OptionList(Box<OptionList>), LineBlock(Box<LineBlock>), BlockQuote(Box<BlockQuote>), Admonition(Box<Admonition>), Attention(Box<Attention>), Hint(Box<Hint>), Note(Box<Note>), Caution(Box<Caution>), Danger(Box<Danger>), Error(Box<Error>), Important(Box<Important>), Tip(Box<Tip>), Warning(Box<Warning>), Footnote(Box<Footnote>), Citation(Box<Citation>), SystemMessage(Box<SystemMessage>), Figure(Box<Figure>), Table(Box<Table>),
}

Variants§

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Paragraph(Box<Paragraph>)

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LiteralBlock(Box<LiteralBlock>)

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DoctestBlock(Box<DoctestBlock>)

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MathBlock(Box<MathBlock>)

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Rubric(Box<Rubric>)

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SubstitutionDefinition(Box<SubstitutionDefinition>)

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Comment(Box<Comment>)

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Pending(Box<Pending>)

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Target(Box<Target>)

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Raw(Box<Raw>)

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Image(Box<Image>)

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Compound(Box<Compound>)

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Container(Box<Container>)

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BulletList(Box<BulletList>)

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EnumeratedList(Box<EnumeratedList>)

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DefinitionList(Box<DefinitionList>)

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FieldList(Box<FieldList>)

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OptionList(Box<OptionList>)

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LineBlock(Box<LineBlock>)

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BlockQuote(Box<BlockQuote>)

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Admonition(Box<Admonition>)

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Attention(Box<Attention>)

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Hint(Box<Hint>)

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Note(Box<Note>)

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Caution(Box<Caution>)

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Danger(Box<Danger>)

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Error(Box<Error>)

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Important(Box<Important>)

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Tip(Box<Tip>)

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Warning(Box<Warning>)

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Footnote(Box<Footnote>)

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Citation(Box<Citation>)

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SystemMessage(Box<SystemMessage>)

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Figure(Box<Figure>)

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Table(Box<Table>)

Trait Implementations§

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impl Clone for BodyElement

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fn clone(&self) -> BodyElement

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BodyElement

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fn fmt(&self, fmt: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl From<Admonition> for BodyElement

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fn from(inner: Admonition) -> Self

Converts to this type from the input type.
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impl From<Attention> for BodyElement

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fn from(inner: Attention) -> Self

Converts to this type from the input type.
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impl From<BlockQuote> for BodyElement

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fn from(inner: BlockQuote) -> Self

Converts to this type from the input type.
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impl From<BodyElement> for StructuralSubElement

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fn from(inner: BodyElement) -> Self

Converts to this type from the input type.
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impl From<BodyElement> for SubBlockQuote

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fn from(inner: BodyElement) -> Self

Converts to this type from the input type.
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impl From<BodyElement> for SubFigure

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fn from(inner: BodyElement) -> Self

Converts to this type from the input type.
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impl From<BodyElement> for SubFootnote

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fn from(inner: BodyElement) -> Self

Converts to this type from the input type.
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impl From<BodyElement> for SubSidebar

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fn from(inner: BodyElement) -> Self

Converts to this type from the input type.
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impl From<BodyElement> for SubStructure

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fn from(inner: BodyElement) -> Self

Converts to this type from the input type.
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impl From<BodyElement> for SubTopic

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fn from(inner: BodyElement) -> Self

Converts to this type from the input type.
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impl From<BulletList> for BodyElement

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fn from(inner: BulletList) -> Self

Converts to this type from the input type.
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impl From<Caution> for BodyElement

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fn from(inner: Caution) -> Self

Converts to this type from the input type.
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impl From<Citation> for BodyElement

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fn from(inner: Citation) -> Self

Converts to this type from the input type.
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impl From<Comment> for BodyElement

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fn from(inner: Comment) -> Self

Converts to this type from the input type.
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impl From<Compound> for BodyElement

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fn from(inner: Compound) -> Self

Converts to this type from the input type.
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impl From<Container> for BodyElement

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fn from(inner: Container) -> Self

Converts to this type from the input type.
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impl From<Danger> for BodyElement

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fn from(inner: Danger) -> Self

Converts to this type from the input type.
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impl From<DefinitionList> for BodyElement

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fn from(inner: DefinitionList) -> Self

Converts to this type from the input type.
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impl From<DoctestBlock> for BodyElement

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fn from(inner: DoctestBlock) -> Self

Converts to this type from the input type.
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impl From<EnumeratedList> for BodyElement

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fn from(inner: EnumeratedList) -> Self

Converts to this type from the input type.
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impl From<Error> for BodyElement

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fn from(inner: Error) -> Self

Converts to this type from the input type.
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impl From<FieldList> for BodyElement

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fn from(inner: FieldList) -> Self

Converts to this type from the input type.
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impl From<Figure> for BodyElement

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fn from(inner: Figure) -> Self

Converts to this type from the input type.
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impl From<Footnote> for BodyElement

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fn from(inner: Footnote) -> Self

Converts to this type from the input type.
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impl From<Hint> for BodyElement

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fn from(inner: Hint) -> Self

Converts to this type from the input type.
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impl From<Image> for BodyElement

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fn from(inner: Image) -> Self

Converts to this type from the input type.
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impl From<Important> for BodyElement

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fn from(inner: Important) -> Self

Converts to this type from the input type.
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impl From<LineBlock> for BodyElement

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fn from(inner: LineBlock) -> Self

Converts to this type from the input type.
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impl From<LiteralBlock> for BodyElement

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fn from(inner: LiteralBlock) -> Self

Converts to this type from the input type.
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impl From<MathBlock> for BodyElement

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fn from(inner: MathBlock) -> Self

Converts to this type from the input type.
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impl From<Note> for BodyElement

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fn from(inner: Note) -> Self

Converts to this type from the input type.
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impl From<OptionList> for BodyElement

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fn from(inner: OptionList) -> Self

Converts to this type from the input type.
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impl From<Paragraph> for BodyElement

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fn from(inner: Paragraph) -> Self

Converts to this type from the input type.
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impl From<Pending> for BodyElement

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fn from(inner: Pending) -> Self

Converts to this type from the input type.
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impl From<Raw> for BodyElement

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fn from(inner: Raw) -> Self

Converts to this type from the input type.
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impl From<Rubric> for BodyElement

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fn from(inner: Rubric) -> Self

Converts to this type from the input type.
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impl From<SubstitutionDefinition> for BodyElement

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fn from(inner: SubstitutionDefinition) -> Self

Converts to this type from the input type.
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impl From<SystemMessage> for BodyElement

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fn from(inner: SystemMessage) -> Self

Converts to this type from the input type.
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impl From<Table> for BodyElement

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fn from(inner: Table) -> Self

Converts to this type from the input type.
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impl From<Target> for BodyElement

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fn from(inner: Target) -> Self

Converts to this type from the input type.
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impl From<Tip> for BodyElement

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fn from(inner: Tip) -> Self

Converts to this type from the input type.
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impl From<Warning> for BodyElement

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fn from(inner: Warning) -> Self

Converts to this type from the input type.
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impl HasChildren<BodyElement> for Attention

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fn with_children(children: Vec<BodyElement>) -> Attention

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fn children(&self) -> &Vec<BodyElement>

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fn children_mut(&mut self) -> &mut Vec<BodyElement>

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fn append_child<R: Into<C>>(&mut self, child: R)

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fn append_children<R: Into<C> + Clone>(&mut self, more: &[R])

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impl HasChildren<BodyElement> for Caution

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fn with_children(children: Vec<BodyElement>) -> Caution

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fn children(&self) -> &Vec<BodyElement>

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fn children_mut(&mut self) -> &mut Vec<BodyElement>

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fn append_child<R: Into<C>>(&mut self, child: R)

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fn append_children<R: Into<C> + Clone>(&mut self, more: &[R])

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impl HasChildren<BodyElement> for Compound

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fn with_children(children: Vec<BodyElement>) -> Compound

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fn children(&self) -> &Vec<BodyElement>

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fn children_mut(&mut self) -> &mut Vec<BodyElement>

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fn append_child<R: Into<C>>(&mut self, child: R)

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fn append_children<R: Into<C> + Clone>(&mut self, more: &[R])

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impl HasChildren<BodyElement> for Container

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fn with_children(children: Vec<BodyElement>) -> Container

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fn children(&self) -> &Vec<BodyElement>

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fn children_mut(&mut self) -> &mut Vec<BodyElement>

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fn append_child<R: Into<C>>(&mut self, child: R)

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fn append_children<R: Into<C> + Clone>(&mut self, more: &[R])

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impl HasChildren<BodyElement> for Danger

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fn with_children(children: Vec<BodyElement>) -> Danger

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fn children(&self) -> &Vec<BodyElement>

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fn children_mut(&mut self) -> &mut Vec<BodyElement>

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fn append_child<R: Into<C>>(&mut self, child: R)

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fn append_children<R: Into<C> + Clone>(&mut self, more: &[R])

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impl HasChildren<BodyElement> for Definition

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fn with_children(children: Vec<BodyElement>) -> Definition

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fn children(&self) -> &Vec<BodyElement>

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fn children_mut(&mut self) -> &mut Vec<BodyElement>

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fn append_child<R: Into<C>>(&mut self, child: R)

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fn append_children<R: Into<C> + Clone>(&mut self, more: &[R])

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impl HasChildren<BodyElement> for Description

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fn with_children(children: Vec<BodyElement>) -> Description

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fn children(&self) -> &Vec<BodyElement>

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fn children_mut(&mut self) -> &mut Vec<BodyElement>

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fn append_child<R: Into<C>>(&mut self, child: R)

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fn append_children<R: Into<C> + Clone>(&mut self, more: &[R])

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impl HasChildren<BodyElement> for Error

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fn with_children(children: Vec<BodyElement>) -> Error

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fn children(&self) -> &Vec<BodyElement>

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fn children_mut(&mut self) -> &mut Vec<BodyElement>

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fn append_child<R: Into<C>>(&mut self, child: R)

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fn append_children<R: Into<C> + Clone>(&mut self, more: &[R])

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impl HasChildren<BodyElement> for FieldBody

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fn with_children(children: Vec<BodyElement>) -> FieldBody

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fn children(&self) -> &Vec<BodyElement>

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fn children_mut(&mut self) -> &mut Vec<BodyElement>

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fn append_child<R: Into<C>>(&mut self, child: R)

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fn append_children<R: Into<C> + Clone>(&mut self, more: &[R])

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fn with_children(children: Vec<BodyElement>) -> Footer

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fn children(&self) -> &Vec<BodyElement>

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fn children_mut(&mut self) -> &mut Vec<BodyElement>

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fn append_child<R: Into<C>>(&mut self, child: R)

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fn append_children<R: Into<C> + Clone>(&mut self, more: &[R])

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impl HasChildren<BodyElement> for Header

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fn with_children(children: Vec<BodyElement>) -> Header

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fn children(&self) -> &Vec<BodyElement>

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fn children_mut(&mut self) -> &mut Vec<BodyElement>

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fn append_child<R: Into<C>>(&mut self, child: R)

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fn append_children<R: Into<C> + Clone>(&mut self, more: &[R])

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impl HasChildren<BodyElement> for Hint

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fn with_children(children: Vec<BodyElement>) -> Hint

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fn children(&self) -> &Vec<BodyElement>

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fn children_mut(&mut self) -> &mut Vec<BodyElement>

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fn append_child<R: Into<C>>(&mut self, child: R)

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fn append_children<R: Into<C> + Clone>(&mut self, more: &[R])

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impl HasChildren<BodyElement> for Important

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fn with_children(children: Vec<BodyElement>) -> Important

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fn children(&self) -> &Vec<BodyElement>

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fn children_mut(&mut self) -> &mut Vec<BodyElement>

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fn append_child<R: Into<C>>(&mut self, child: R)

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fn append_children<R: Into<C> + Clone>(&mut self, more: &[R])

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impl HasChildren<BodyElement> for Legend

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fn with_children(children: Vec<BodyElement>) -> Legend

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fn children(&self) -> &Vec<BodyElement>

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fn children_mut(&mut self) -> &mut Vec<BodyElement>

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fn append_child<R: Into<C>>(&mut self, child: R)

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fn append_children<R: Into<C> + Clone>(&mut self, more: &[R])

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impl HasChildren<BodyElement> for ListItem

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fn with_children(children: Vec<BodyElement>) -> ListItem

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fn children(&self) -> &Vec<BodyElement>

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fn children_mut(&mut self) -> &mut Vec<BodyElement>

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fn append_child<R: Into<C>>(&mut self, child: R)

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fn append_children<R: Into<C> + Clone>(&mut self, more: &[R])

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impl HasChildren<BodyElement> for Note

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fn with_children(children: Vec<BodyElement>) -> Note

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fn children(&self) -> &Vec<BodyElement>

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fn children_mut(&mut self) -> &mut Vec<BodyElement>

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fn append_child<R: Into<C>>(&mut self, child: R)

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fn append_children<R: Into<C> + Clone>(&mut self, more: &[R])

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impl HasChildren<BodyElement> for SystemMessage

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fn with_children(children: Vec<BodyElement>) -> SystemMessage

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fn children(&self) -> &Vec<BodyElement>

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fn children_mut(&mut self) -> &mut Vec<BodyElement>

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fn append_child<R: Into<C>>(&mut self, child: R)

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fn append_children<R: Into<C> + Clone>(&mut self, more: &[R])

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impl HasChildren<BodyElement> for TableEntry

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fn with_children(children: Vec<BodyElement>) -> TableEntry

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fn children(&self) -> &Vec<BodyElement>

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fn children_mut(&mut self) -> &mut Vec<BodyElement>

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fn append_child<R: Into<C>>(&mut self, child: R)

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fn append_children<R: Into<C> + Clone>(&mut self, more: &[R])

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impl HasChildren<BodyElement> for Tip

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fn with_children(children: Vec<BodyElement>) -> Tip

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fn children(&self) -> &Vec<BodyElement>

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fn children_mut(&mut self) -> &mut Vec<BodyElement>

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fn append_child<R: Into<C>>(&mut self, child: R)

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fn append_children<R: Into<C> + Clone>(&mut self, more: &[R])

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impl HasChildren<BodyElement> for Warning

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fn with_children(children: Vec<BodyElement>) -> Warning

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fn children(&self) -> &Vec<BodyElement>

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fn children_mut(&mut self) -> &mut Vec<BodyElement>

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fn append_child<R: Into<C>>(&mut self, child: R)

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fn append_children<R: Into<C> + Clone>(&mut self, more: &[R])

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impl PartialEq for BodyElement

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fn eq(&self, other: &BodyElement) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for BodyElement

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for BodyElement

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> ErasedDestructor for T
where T: 'static,

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impl<T> MaybeSendSync for T