pub struct Legend { /* private fields */ }
Implementations§
Source§impl Legend
impl Legend
pub fn new(common: CommonAttributes, children: Vec<BodyElement>) -> Legend
Trait Implementations§
Source§impl Element for Legend
impl Element for Legend
fn ids_mut(&mut self) -> &mut Vec<ID>
Source§fn names(&self) -> &Vec<NameToken>
fn names(&self) -> &Vec<NameToken>
a list containing the names of an element, typically originating from the element’s title or content.
Each name in names must be unique; if there are name conflicts (two or more elements want to the same name),
the contents will be transferred to the dupnames attribute on the duplicate elements.
An element may have at most one of the names or dupnames attributes, but not both.
fn names_mut(&mut self) -> &mut Vec<NameToken>
fn source(&self) -> &Option<PathBuf>
fn source_mut(&mut self) -> &mut Option<PathBuf>
fn classes(&self) -> &Vec<String>
fn classes_mut(&mut self) -> &mut Vec<String>
Source§impl HasChildren<BodyElement> for Legend
impl HasChildren<BodyElement> for Legend
fn with_children(children: Vec<BodyElement>) -> Legend
fn children(&self) -> &Vec<BodyElement>
fn children_mut(&mut self) -> &mut Vec<BodyElement>
fn append_child<R: Into<C>>(&mut self, child: R)
fn append_children<R: Into<C> + Clone>(&mut self, more: &[R])
impl StructuralPartialEq for Legend
Auto Trait Implementations§
impl Freeze for Legend
impl RefUnwindSafe for Legend
impl Send for Legend
impl Sync for Legend
impl Unpin for Legend
impl UnwindSafe for Legend
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more