pub struct FieldBody { /* private fields */ }
Implementations§
Source§impl FieldBody
impl FieldBody
pub fn new(common: CommonAttributes, children: Vec<BodyElement>) -> FieldBody
Trait Implementations§
Source§impl Element for FieldBody
impl Element for FieldBody
fn ids_mut(&mut self) -> &mut Vec<ID>
Source§fn names(&self) -> &Vec<NameToken>
fn names(&self) -> &Vec<NameToken>
a list containing the names of an element, typically originating from the element’s title or content.
Each name in names must be unique; if there are name conflicts (two or more elements want to the same name),
the contents will be transferred to the dupnames attribute on the duplicate elements.
An element may have at most one of the names or dupnames attributes, but not both.
fn names_mut(&mut self) -> &mut Vec<NameToken>
fn source(&self) -> &Option<PathBuf>
fn source_mut(&mut self) -> &mut Option<PathBuf>
fn classes(&self) -> &Vec<String>
fn classes_mut(&mut self) -> &mut Vec<String>
Source§impl HasChildren<BodyElement> for FieldBody
impl HasChildren<BodyElement> for FieldBody
fn with_children(children: Vec<BodyElement>) -> FieldBody
fn children(&self) -> &Vec<BodyElement>
fn children_mut(&mut self) -> &mut Vec<BodyElement>
fn append_child<R: Into<C>>(&mut self, child: R)
fn append_children<R: Into<C> + Clone>(&mut self, more: &[R])
impl StructuralPartialEq for FieldBody
Auto Trait Implementations§
impl Freeze for FieldBody
impl RefUnwindSafe for FieldBody
impl Send for FieldBody
impl Sync for FieldBody
impl Unpin for FieldBody
impl UnwindSafe for FieldBody
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more